
Neon Breakline
A downloadable game for Windows
A fast arcade runner built on precision and flow.
In Neon Breakline, your character never stops moving. Jump, attack, slide, and parry through enemies that block your path and hazards that demand perfect timing.
Levels are short, intense, and designed for mastery. You won’t die in one hit, but every mistake slows you down and breaks your rhythm.
Push forward. Improve your runs. Achieve perfection.
For complete mastery, achieve S-Rank on every level.
Dev Notes:
The game currently has no music, it is recommended to play with your own playlist.
If the project receives enough support, I plan to expand it with more levels, mechanics, and polish.
If the project reaches $100 in donations, I will release an expanded version on Steam.
If you'd like to contribute (ideas, assets, music, etc.), feel free to reach out.
| Published | 2 days ago |
| Status | Released |
| Platforms | Windows |
| Author | WallzDev |
| Genre | Action, Platformer |
| Made with | Unity, Adobe Photoshop, Audacity |
| Tags | 2D, Arcade, Fast-Paced, hard, No AI, precision, Runner, Short, Singleplayer |
| Code license | GNU General Public License v3.0 (GPL) |
| Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
| Accessibility | Interactive tutorial |
| Content | No generative AI was used |
Download
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Comments
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Cool game! I wasn't good enough to beat it, but I like the concept. Feels a little flat without music though, see if you can find some to fill it out. It might be late for this since the levels are already built, but the jump feels a little weird, I think the gravity is too high? I was often jumping too early expecting to hit the top of my arc much later than I actually did.
Well beating it takes time and mastery over the mechanics, thanks for the feedback though c:
No problem! In my case it was extra hard because my bluetooth mouse sleeps to save power if it doesn't move or click for a couple seconds, so I kept missing parries. Consider adding keyboard alternatives to the mouse controls for people with this problem.
Noted! if you have a controller laying around you can also play with that.